نتایج جستجو برای: Competitive Play

تعداد نتایج: 386817  

2012
Alexander Jaffe Alex Miller Erik Andersen Yun-En Liu Anna Karlin Zoran Popovic

Game balancing is the fine-tuning phase in which a functioning game is adjusted to be deep, fair, and interesting. Balancing is difficult and time-consuming, as designers must repeatedly tweak parameters, and run lengthy playtests to evaluate the effects of these changes. If designers could receive immediate feedback on their designs, they could explore a vast space of variations, and select on...

Journal: :Annals of leisure research 2021

In order to better understand the development of play and games in modern lives, this article examines two competitive leisure groups: digital fighting game players traditional taekwondo practi...

Journal: :Sport, Business and Management: An International Journal 2017

Journal: :Journal of youth and adolescence 2013
Paul J C Adachi Teena Willoughby

The majority of research on the link between video games and aggression has focused on the violent content in games. In contrast, recent experimental research suggests that it is video game competition, not violence, that has the greatest effect on aggression in the short-term. However, no researchers have examined the long-term relationship between video game competition and aggression. In add...

Journal: :Interacting with Computers 2012
Guillaume Chanel J. Matias Kivikangas Niklas Ravaja

We report the results of an empirical study demonstrating the value of using physiological compliance as a measure of social presence during digital game playing. The physiological activity (facial EMG, electrodermal activity, cardiac activity and respiration) of 21 dyads were acquired synchronously while they were playing a digital game either cooperatively or competitively and either at home ...

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